Brief
Define the event, audience, brand message, dates, devices and scope.
Dubai, UAE. Projects worldwide.
We work with brands, agencies and organisers. Gameplay, devices and launch responsibilities are agreed before production.

Define the event, audience, brand message, dates, devices and scope.
Test the main mechanic, controls and guest journey before detailed production.
Build the world, game systems, interface, sound and agreed brand integration.
Test target devices, visitor onboarding, round reset and operator instructions.
The images set a visual atmosphere. They are illustrative materials, not a catalogue of available games or completed client work.

Custom game development with Unreal Engine.
We develop the gameplay, world and controls around your brand, audience and venue.
Estimate throughput for one player per station.
A planning estimate, not a forecast of attendance.
Yes. The format follows your event, audience and venue, from an exhibition stand to a private celebration.
We define the event goals, prototype the gameplay, develop the agreed experience and test it on the selected devices.
Some local screen and VR formats can. Shared online features and mobile play depend on the agreed network setup.
Hardware, installation and on-site support are scoped separately. The brief defines who provides each part.
We develop the gameplay, world and controls around your brand, audience and venue.