Dubai, UAE. Projects worldwide.

From event brief to playable game.

We work with brands, agencies and organisers. Gameplay, devices and launch responsibilities are agreed before production.

  1. 01

    Brief

  2. 02

    Prototype

  3. 03

    Development

  4. 04

    Event preparation

01

Brief

Define the event, audience, brand message, dates, devices and scope.

02

Prototype

Test the main mechanic, controls and guest journey before detailed production.

03

Development

Build the world, game systems, interface, sound and agreed brand integration.

04

Event preparation

Test target devices, visitor onboarding, round reset and operator instructions.

The images set a visual atmosphere. They are illustrative materials, not a catalogue of available games or completed client work.

Atmospheric digital artwork illustrating a possible visual style.

Custom game development with Unreal Engine.

Your event. Your game.

We develop the gameplay, world and controls around your brand, audience and venue.

Plan your game-zone capacity.

Estimate throughput for one player per station.

Players per hour72

A planning estimate, not a forecast of attendance.

Questions before we begin.

Can the game suit any event?

Yes. The format follows your event, audience and venue, from an exhibition stand to a private celebration.

How is our game developed?

We define the event goals, prototype the gameplay, develop the agreed experience and test it on the selected devices.

Can the game run offline?

Some local screen and VR formats can. Shared online features and mobile play depend on the agreed network setup.

Is equipment and event support included?

Hardware, installation and on-site support are scoped separately. The brief defines who provides each part.

Your event. Your game.

We develop the gameplay, world and controls around your brand, audience and venue.

Build your event brief